To that end, he added in nation relations, plunder division with the crew, and Letters of Marque that let you become a privateer. "Fixing bugs and annoyances, improving realism and world depth, and porting over as much as I could from Pirates! Gold", he tells me.
Pirates of the caribbean 2 game mod#
The compiler of the original mod Nathan Kell had just three goals when he started working on New Horizons (then known only as Build Mod) in 2003. It's a ruthless simulation, and a project that's been passed down through generations of modders like an aged but steadfast Navy frigate. You can pick a starting date anywhere between 15, which will affect the colonial balance of power in the Caribbean, most of which has been recreated here, with dozens of islands and cities to visit. I call it that, because New Horizons expands beyond pure piracy and into the piracy-with-fancy-uniforms-and-bayonets known as colonialism.
Today the community around the mod, known as Pirates Ahoy, totals over 8,000 members, and has turned a pokey pirate game into the deepest colonial Caribbean simulator ever made. Over the next 17 years, up to this very day, modders joined forces to work on New Horizons, an unfathomably deep total overhaul mod for Pirates of the Caribbean.
It wasn't a great game on release, and yet it garnered a following that saw potential in the unfinished sea symphony. Aside from a few lines of narration from Keira Knightley and a retrofitted plot involving the fabled Black Pearl ship, the ties to the movies were tenuous, and development was rushed to sync up with the movie's release date.
Pirates of the caribbean 2 game movie#
In 2003, Sea Dogs 2 was rebranded to Pirates of the Caribbean just before release, when Disney licensed it as a movie tie-in. A couple that did venture into these scarcely charted waters were the Sea Dogs and Age of Pirates series, both made by Russian studio Akella. Beyond Sid Meier's Pirates, there aren't that many games that have attempted serious pirate simulation.